How the schedule is built
This uses the same “circle method” LeaguePour runs for a live league: one entrant stays fixed and the rest rotate one seat each round, which guarantees every pairing happens exactly once. The first-listed side of each match alternates by round. With an odd count, a phantom “bye” seat rotates too, and whoever is opposite it has the night off.
When round robin is the right format
- • Weekly leagues. One round per night gives you a season of a known length.
- • Small fields. With 4 to 8 teams, everyone gets real playing time.
- • You want regulars back every week. Nobody is eliminated, so nobody stops coming.
It gets long fast: 12 teams is 66 matches. For a big one-night field, a single elimination bracket is the practical choice. See round robin vs. single elimination for the trade-offs.
Planning the season around it
- • Count your boards or tables: matches per round ÷ boards = how many waves each night needs.
- • Decide the standings rule up front. LeaguePour uses 3 points for a win, 1 for a tie, 0 for a loss - try it in the standings calculator.
- • Have a forfeit rule for missed weeks before the season starts. Our guide to no-shows and forfeits covers the options.
Questions
How many rounds and matches does a round robin need?
With an even number of teams, it takes one fewer round than there are teams. With an odd number, it takes as many rounds as teams, because one team sits out each round. Total matches are teams × (teams − 1) ÷ 2: 6 teams is 15 matches, 8 teams is 28.
What happens with an odd number of teams?
One team sits out each round on a rotating basis, and every team sits out exactly once. The schedule shows who sits out under each round.
Can I run one round per week?
Yes - that's the usual league format. Each round here is one league night, so the number of rounds is the length of your season before any playoffs.
Does this save my schedule?
No. Nothing is stored or sent anywhere, and refreshing the page resets it. Print it to keep it.